DAEs created from BMDs of rigged characters have dislocated body parts (Pikmin 2)
Opened this issue · 2 comments
RenolY2 commented
I have tried converting some character models from Pikmin 2 to dae with SuperBMD and noticed that the resulting model has a broken neck and arms that are everywhere but where they are supposed to be.
This does not happen with MaxBmd so I assume there is something SuperBMD isn't doing yet (maybe there is some kind of matrix that would need to be applied to put the body parts to the right spot?)
I uploaded the BMD for the model above here:
orima1.zip
MCMANIRX commented
If it's of any help to anybody, this importer is a clone of MaxBMD for blender: https://github.com/niacdoial/blemd
M3KAI5ER44 commented
I have the exact same issue!