Feature Request: Consequences for failing a Pickpocket check
Closed this issue · 2 comments
Stormthirst commented
There doesn't seem to be a way to activate a tile in the event of a failed pick pocket. This would be very helpful in creating consequences for the thieves who decide to pick pocket their way to infamy and fortune. Would work the same way as if someone had failed to pick or break a lock, calling a tile with a Landing option for failed pick pocket.
Saibot393 commented
I will look into adding triggers for pick pocketing
Saibot393 commented
Pick pocketing can now trigger MATTs with v2.6.0