SamClassicPatch/SuperProject

World Editor: How to open Terrain Editing?

Closed this issue · 5 comments

Hi. I see that there is a somekind of "TerrainEditing" source files inside the "WorldEditor" tree. Is it functional and how to open it?
Thank you.

If you have a terrain entity implemented in a mod or whatnot, you can enter terrain editing mode using R to modify it. It's the same editing mode as in 1.10 (including Revolution).

Terrain Entity? You mean, terrain primitive? Does this WorldEditor have that Terrain Entity implemented?

If you want to test it out, you can create your own ECL file targeting CTerrainEntity from EntitiesMP.

Thanks. Got it working. Tho it kinda is useless since it cannot be used on Terrain Primitive. I guess it is used for making heightmaps.

I specifically added a new function in 1.7 for exporting heightmaps from terrain entities that can be reused on terrain primitives. Terrain entities are much better for storing the original high quality data.

image