Sauceke/LoveMachine

Add support for COM3D2 with Chu-B Lip

nideii opened this issue · 4 comments

COM3D2 with Chu-B Lip edition can be used as a sex simulator by enabling auto mode, and share a lot of the code between the normal game. DOES NOT REQUIRE A CHU-B LIP DEVICE.

After digging around, it if kind of like the same issue with #166, the listener currently do not got trigger.

Ref: #166

Does auto mode mean the animation plays by itself without user input? If so, what is the use case here? Does the Chu-B Lip version have different animations than the base game?

Does auto mode mean the animation plays by itself without user input?

Auto mode indeed mean the animation plays by itself without input; however, players are able to change the speed, and insertion depth, and other settings.

If so, what is the use case here?

The other notable difference is that Yotogi in Chu-B Lip dose not have limitation like "Excitement(興奮値), Mind(精神), Sensuality(官能)", basically can play Yotogi forever.

Players can also switch to other animations at well at any time during Chu-B Lip Yotogi.

The use case here is this version can be played as a sex simulator.

Does the Chu-B Lip version have different animations than the base game?

As far as I can tell, I think there are some animations unique to Chu-B Lip version.

For other details, please check here: https://com3d2.jp/cbl/


I would also suggest add support for dance mode, since there are a lot of people use COM3D2 like MMD, and there are many people make funscripts for MMD videos on Eroscript.


I did try to modify LoveMachine before, but LoveMachine only output ONLY 0 and 100, nothing in between and the movement of the toys is so weird. Not sure what is going on.

If the hierarchy is similar enough it could be worth a try, but it would only work in auto mode and not while using a chu-B lip.

Funscripts are way out of scope for this mod.

I think the code of Chu-B Lip Yotogi is close enough to the base game. What I did for my attempt was to add a new exe name to the plugin definition, changing the hooking location, and then fix some null reference exceptions.

I would suggest for a another method for listening if entering Yotogi mode in general, using OnLevelWasLoaded(). Check the code here by COM3D2.AddYotogiSlider.Plugin. However, I am not sure if this method is suitable for this mod.


Indeed funscripts are irrelevant here.

But what I suggest is that there are some users would like to use this mod with Dance mode, because of a lot of funscripts for MMD on eroscript.

I would also try to dig around for dance mode as well if I have some free time.