Clean up text rendering
Closed this issue · 2 comments
Scaless commented
characters are stored in individual textures and rendered one at a time
yuck!
HaloTAS/HaloTAS/TASDLL/render_text.cpp
Line 83 in d2588b6
Scaless commented
GL overlay rendering has a high likelyhood of being removed eventually in favor of D3D9 rendering in-engine. This change will probably never be needed.
Scaless commented
TASDLL is being frozen and effort has moved to MCCTAS.