Serialization and deserialization
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roeyb1 commented
Describe the problem or limitation you are having:
I would like to be able to store the persistent state of some data in the engine to disk.
Describe the feature and how it will overcome the problem/limitation:
A serialization interface would allow developers to serialize the persistent state and then write it to some binary file on the disk.
How could your solution be implemented:
An Archive
object could be implemented to overload the streaming operators to write data to an internal buffer. Once the user is finished, they can request the buffer be output to a binary file on the disk.
A potential API:
struct Position
{
float x;
float y;
float z;
void Serialize(Archive& Ar)
{
Ar << x
<< y
<< z;
}
}
A similar approach can be taken for deserialization by overloading the >>
operator.