Correct implementation to play audio received
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philmetzger commented
I have done the following to get microphone audio and stream it.
I use socket.io to send the data (streamAudio) and then listen for streamedAudio which is received arrayBuffer data.
let presenterMedia = new MediaPresenter({
audio:{
channelCount:1,
echoCancellation: false
},
}, 1000); // 1sec
presenterMedia.onRecordingReady = (packet) => {
console.log("Recording started!");
console.log("Header size: " + packet.data.size + "bytes");
};
presenterMedia.onBufferProcess = (packet) => {
console.log("Buffer sent: " + packet);
this.socket.emit('streamAudio', packet);
};
const streamer = new AudioStreamer();
this.socket.on('audioStreamed', (data) => {
console.log('audioStreamed', data]); //arrayBuffer
streamer.realtimeBufferPlay(data);
});
presenterMedia.startRecording();
Now I would expect sounds from my microphone to be played back to me in realtime but I hear nothing. Does anyone know why?