ScarletsFiction/SFMediaStream

scope.audioContext.createMediaElementSource is not a function

crisari666 opened this issue · 2 comments

I am getting following:
I downloaded: dist/SFMediaStream.js and change name to SFMediaStreamer.js
Error Console
image
image

[Code por copy or edit]
var video = document.querySelector('#video1');
var video2 = document.querySelector('#video2');
var socket;
var chunks = [];
var ms = new MediaSource();
var uno = false;
$(()=>{
socket = io.connect(
"https://host3.virtualsoccergroups.com:3010",
{transports: [ 'websocket' ], upgrade:false}
);
socketC();
setTimeout(()=>{
socket.disconnect();
}, 50000);
// receiveVideo();
});
function socketC(){
socket.on('connect',function(){
console.log('socket on')
});
}

var videoStreamer = new ScarletsVideoStreamer(video, 1000); // 1sec
// videoStreamer.playStream();

// First thing that must be received
socket.on('bufferHeader', function(packet){
    console.log('bufferHeader',packet);
    videoStreamer.setBufferHeader(packet);
});

socket.on('stream', function(packet){
    console.log("Buffer received: " , packet);
    videoStreamer.receiveBuffer(packet);
});

// Add an effect
var ppDelay = ScarletsMediaEffect.pingPongDelay();

// Stream (source) -> Ping pong delay -> destination
videoStreamer.audioConnect(ppDelay.input);
ppDelay.output.connect(ScarletsMedia.audioContext.destination);


function download(blob) {
    var link = document.createElement('a');
    link.setAttribute('download', 'video.webm');
    link.setAttribute('href', URL.createObjectURL(blob));
    link.style.display = "none";
    // NOTE: We need to add temporarily the link to the DOM so
    //       we can trigger a 'click' on it.
    document.body.appendChild(link);
    link.click();
    document.body.removeChild(link);
}

function btnAction(){
    $('#btnPlay').click(function(){
        video.play();
    })
}

function line error
image

Hi, looks like it was initialized before any user interaction in the web page.
Some of mobile browser may need user interaction before being able to start/listening the audio.

But I think there's a way to fix it, try it again with v.1.1.0