Provide custom renderer to make binary masks for DL training purposes
Closed this issue · 1 comments
MattClarkson commented
Basic idea is:
- Create new widget
- Render scene to flat colours, no shading model.
- Use case: Just Liver
- Use case: Multiple organs, different colour each?
- Use case: Liver + LUS probe
- Use case: Multiple organs, different colour each + LUS probe
Questions:
- How to give a different pose for each model?
- How to assign colours for each model?
MattClarkson commented
- Colours will be assigned via .json file typically, so the surface_model_loader does that, as does the surface_model_directory_loader, when it has a set of surface defaults.
- Different poses can be set via set_model_to_worlds for each model, or for legacy compatibility, set_all_model_to_world will now set all models to the same model_to_world.