ScottKirvan/Unreal-Visual-Pinball

crash when closing VPinMAME's pop-up DMD window

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Crash: you can right-click on the pinmame dmd window and stop emulation from there - If the game is running in editor, ue will crash - we may need to check that GPController pointer to see if it still has a running game - I haven't investigated what is available to check against.

That pointer is valid for some uses when emulation is off, but I'm not sure how we can ensure emulation is active.