Seanba/Tiled2Unity

Gaps between tiles

Closed this issue · 5 comments

I am creating a 2D game. I created a map in Tiled and when I export it to my Unity project via Tiled2Unity I have those weird gaps between the tiles. The gaps do not appear in Tiled.
It's my first time using Tiled and Tiled2Unity.

screenshot_5

Those are seams. They appear under some conditions, depending on camera location, texture size, texture importer settings, shader, etc..

What are the dimensions of the texture you are using? Can you attach a screenshot of the texture import settings (in Unity) for the texture that is being used here?

I believe this is what you meant?
screenshot_6

Yes, that's it. Change your filter mode from Bilinear to Point. I would expect that to fix it.

It worked! Thank you so much!

Great news. Good luck with your game.