Sefiraat/SlimeTinker

Suggestion: Levelling and Mods

RIPISDRAD opened this issue · 1 comments

and I got some suggestions too

1.2-what's the use of all this leveling for nothing for example a piece of armor after 10 is useless
or even a sword after 50 and does nothing not even give it a small buff like after each level of armor it increases the defense by 1%
1.3-plz add some modifications as well it would really be great we kill ourselves to get the armor and up it but not really much after it

On levels:

  • Some traits increase in power with level
  • Levels = more mods can be attached
  • Broadly speaking, higher level = bragging right
  • Even if ^ wasn't true, why NOT have levels :)?

On Mods

  • The mod system in Tinkers sucks - when I fixed the trait system, mods were next on the list so I couldn't bring myself to add mods when they wouldn't work well. It is on my list to add more in general though :)