Suggestion: Levelling and Mods
RIPISDRAD opened this issue · 1 comments
RIPISDRAD commented
and I got some suggestions too
1.2-what's the use of all this leveling for nothing for example a piece of armor after 10 is useless
or even a sword after 50 and does nothing not even give it a small buff like after each level of armor it increases the defense by 1%
1.3-plz add some modifications as well it would really be great we kill ourselves to get the armor and up it but not really much after it
Sefiraat commented
On levels:
- Some traits increase in power with level
- Levels = more mods can be attached
- Broadly speaking, higher level = bragging right
- Even if ^ wasn't true, why NOT have levels :)?
On Mods
- The mod system in Tinkers sucks - when I fixed the trait system, mods were next on the list so I couldn't bring myself to add mods when they wouldn't work well. It is on my list to add more in general though :)