Fading patches are not synchronized with fading nodes
civanT opened this issue · 0 comments
civanT commented
When a node starts fading in or out, image/video patches become noticeably different in transparency.
This can be reproduced at any scene by looking at a patch and fading out the node.
A simple Lua function to test this is (put it into main.lua):
function testFade()
node=currentNode()
node:setFadeSpeed(300)
node:fadeOut()
end