Pinned Repositories
Accio-Niffler
"Game and level design documents for "The Dark Lady Awakens", a game concept for a university project"
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Alexandria-51
Demo for Alexandria 51, game designed for the Online Game Design course @ UniMi 2020-2021.
Cpp-Async-Logger
A simple logger that performs file writes in another threads, making "log(string);" calls from the main thread really quick and unexpensive. It's not optimized for when multiple threads are trying to log data, but it will still work properly.
CPP_Utilities_MS
CPP_Utilities_project
A collection of C++ utility classes and methods. This is the full development project with examples and tests. If you only need the library, you can clone the dedicated submodule.
IIGE-inheritance
Incredibly Inefficient Game Engine - a crazy personal experiment. Who knows, something might come out of it...
Image-Viewer
Plotter
Heavily customizable plotter for hardware sensors and metrics.
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Sephirothbahamut's Repositories
Sephirothbahamut/CPP_Utilities
Only contains raw library to include, no tests, no examples, no VS solution, nothing. So the library can be cloned as a submodule without carrying over all the surrounding stuff. The website link leads to the full project.
Sephirothbahamut/CPP_Utilities_project
A collection of C++ utility classes and methods. This is the full development project with examples and tests. If you only need the library, you can clone the dedicated submodule.
Sephirothbahamut/Cpp-Async-Logger
A simple logger that performs file writes in another threads, making "log(string);" calls from the main thread really quick and unexpensive. It's not optimized for when multiple threads are trying to log data, but it will still work properly.
Sephirothbahamut/Alexandria-51
Demo for Alexandria 51, game designed for the Online Game Design course @ UniMi 2020-2021.
Sephirothbahamut/IIGE-inheritance
Incredibly Inefficient Game Engine - a crazy personal experiment. Who knows, something might come out of it...
Sephirothbahamut/Accio-Niffler
"Game and level design documents for "The Dark Lady Awakens", a game concept for a university project"
Sephirothbahamut/gitignore
A collection of useful .gitignore templates
Sephirothbahamut/IIGE
4th iteration of my attempt at making a game engine, we're getting closer to results
Sephirothbahamut/MTG_custom_cards
Sephirothbahamut/Projects_cleaner
Tiny utility to clean your projects directories of all the temporary files within them. Cleans git projects with git's clean command based on each project's gitignore file, and removes files with specific extensions from non-git Visual Studio solutions.
Sephirothbahamut/CPP_UI
Simple UI framework compatible with my CPP_Utilities_Win32 Windowing and input systems
Sephirothbahamut/CPP_Utilities_MS
Sephirothbahamut/Image-Viewer
Sephirothbahamut/Plotter
Heavily customizable plotter for hardware sensors and metrics.
Sephirothbahamut/Aegdaine_character_sheet
Digital character sheet for my custom table-top RPG game.
Sephirothbahamut/Barnacktext
Compiler and HTML visualization wrapper for note-taking custom language
Sephirothbahamut/CPP_Utilities_pages
Sephirothbahamut/CPP_Vulkan
Sephirothbahamut/cuda_image_experiments
experimenting some image processing in cuda (once my bug report about nvcc's floating-point template parameters gets fixed)
Sephirothbahamut/CUDA_Particles
N-body gravity simulation with CUDA for computation, SFML for windowing, rendering and input,
Sephirothbahamut/d2d_test
throwaway repository for experimenting, results will be used in my engine (IIGE) and my ui/windowing system (hopefully)
Sephirothbahamut/GeoComp_website
Sephirothbahamut/IIGE_ECS_Hybrid
Sephirothbahamut/Lattepanda_3_Delta_case
Sephirothbahamut/Plant
Sephirothbahamut/RMS_for_unity
Age of Empires - like random map generation for unity
Sephirothbahamut/sephirothbahamut.github.io
Sephirothbahamut/TeensyController
I just didn't want to spend 200€+ for a refurbished Astro controller, so I'm making my own :)
Sephirothbahamut/undefined_behaviour_experiments
Some experiments I did in order to achieve a property-like way of accessing array elements with named aliases without using a getter function syntax. All the implementations make use of UB one way or another, so they're literally NSFW.
Sephirothbahamut/ZeusShrineMaker
Simple not-user-friendly editor to create custom shrines for Master of Olympus: Zeus and expansions.