Serg-Norseman/NorseWorld-Ragnarok

completeness?

jpka opened this issue · 3 comments

jpka commented

How much of the original is implemented?

Difficult question. It is necessary to think.
In the last months of development in 2008, I estimated the completion rate at 90-95%. But I could be wrong.

Worlds and levels were realized completely, all the transitions between them, all the quests and quest items. Also fully implemented are all items, races and creatures, in their entirety (by contents). Also all effects (magic or abilities) of objects and creatures are made. That is, I just took the original guide to the game, wrote the editor of the game files for the original and then gradually explored all the logic and behavior of the game. In complex cases, I repeatedly added the necessary items or artifacts to my saved games and step by step, studied those or other events.

We also added a lot of our own features, because wanted a much more detailed world of Scandinavian myths. Therefore, there are differences. Quite a lot of new stuff.

I actually froze the project since 2009. However, in 2015, for entertainment, I ported it to Java. What also regretted, because now I would prefer to see it in C# - it would be easier for me sometimes to deal with them in these years.

Forgot to say that all the tiles of the terrain, creatures and objects of the original Ragnarok / Valhalla game were extracted by a special program during the game into the original and accumulated in the cache, after which all were processed. Therefore, I think that almost all the graphics have been extracted from the original.

Among other things, at the very beginning, a one-time connection was established with one of the authors, and he was not against creating a remake. However, he could not help the source code or anything else.

jpka commented

Interesting, thanks for the info.