ShadowManu/diogenes

Project Roadmap

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For creating a prototype clone of a certain oldie RTS game (not mentioned for copyright), here is a description of tasks that must be worked on, in order to have a proper game.

UNIT AND GROUP MOVEMENT, BEHAVIOR AND PROPERTIES

  • Unit data structure (@daralion)
  • Unit Select & Move (@daralion)
  • Unit attack (@daralion)
  • Resource Gathering
  • Entity Building
  • Waypoint movement
  • Group Unit Movement
  • Group Unit Formation
  • Setting Patrols
  • Setting Stance

MAP & MAP GEN

  • Tile Data Structure (@ShadowManu)
  • Map Data Structure (@ShadowManu)
  • Entity Data Structure
    • Buildings
    • Resources
    • Decorations
  • Entity placement
  • Map Editor
  • Map Generation

TECH

  • Modifiers Data Structures
  • Tech Data Structure
  • Tech tree Data Structure

PLAYER

  • Player Structure

UI/UX

  • Visualizer
  • Shortcuts
  • Building Visualizer
  • Units Visualizer
  • Resources Header
  • MiniMap
  • MiniMap Filters
  • Vfx/Sfx

NETWORK

  • (Requires investigation)

AI

  • (Pending)