checksums?
gingerbeardman opened this issue · 1 comments
gingerbeardman commented
I was wondering if there's any way the MCR can analyse the checksum on a save game slot?
I am playing Kero Kero King (JP PS1) and the save game was corrupted, partly zeroed out and even though i have recovered the missing bits the checksum is now incorrect. So I either have to restart or figure out how to calc the checksum?
gingerbeardman commented
I managed to sort everything out...
I tested all my save games in an emulator - they worked!
So I built my memory card images a different way, using a base VMC file and then importing the MCS files. Previously I was starting from a blank memory card file using MCR new menu, which in hindsight is not the right way to go about it for POPS