Z64Fe, The Zelda 64 File Explorer ================================================================================ This program is for exploring the files in the N64 Ocarina of Time and Majora's Mask games. The current focus is just on viewing these files, though editing is a distinct possibility eventually. By "exploring", we of course mean being able to examine the contents of files in these games in a useful fashion, whether it be viewing models, listening to audio, etc. ================================================================================ HOW TO COMPILE ================================================================================ -------------------------------------------------------------------------------- PREREQUISITES -------------------------------------------------------------------------------- To compile this progam, you will need: - A C++14 compiler. Support on par with g++ 5.3.0 is currently recommended. (Precautionary note: we'll be switching over to C++17 as soon as is possible.) - CMake 3.3.1 or later (note that the CMake files written may work with older versions of CMake, but for now it's set to 3.3.1 to make sure new features aren't accidentally used.) - Qt 5.5 or later (note that now I'm developing against 5.6, but until I use a 5.6-only feature, 5.5 should be the minimum). -- If you will not install all of Qt, then to be precise we need QtCore (duh), QtWidgets, and QtConcurrency. More parts of the library may be required in the future. - gmp 6.1.0 with C++ support, for fixed-point numbers in e.g. the RCP implementation. -- The C++ support is only to have iostream operators << and >> available for the base C types. If you cannot enable C++ support in gmp, you must provide these operators near the fixed-point implementation. -- In the future we'll definitely consider alternate implementations of fixnums, especially as we learn more the scope of their usefulness in this project. - (optional) Doxygen, to generate code documentation. -------------------------------------------------------------------------------- CONFIGURATION -------------------------------------------------------------------------------- Create a special build directory to build the program in (in-tree builds are not supported). For example: ~/myz64fe $ mkdir BUILD ~/myz64fe $ cd BUILD ~/myz64fe/BUILD $ Then run `cmake`, or your preferred alternate interface (e.g. `ccmake`), to generate the appropriate project files. ~/myz64fe/BUILD $ ccmake ../ ~/myz64fe/BUILD $ The specific build options provided by Z64Fe are listed in the BUILDING file (in the same directory as this README). -------------------------------------------------------------------------------- COMPILATION & INSTALLATION -------------------------------------------------------------------------------- At this point, compiling and then installing will of course depend on your chosen build system. For installation, we naturally follow as closely as possible the Linux Foundation FHS standard for the default layout of installed files. ================================================================================ HOW TO USE ================================================================================ Use of the program should be straightforward. Note that, as it's still in development, there will likely be several rough features. ================================================================================ Copyright (c) 2016 Faye under the Artistic License 2.0
ShimmerFairy/z64fe
A general file viewer (and someday editor?) for the Ocarina of Time and Majora's Mask ROMs.
C++