Shpoike/Quakespasm

Key doesnt have gravity in Smej w1m3

wiedo84 opened this issue · 3 comments

here's a video to display the problem:
https://youtu.be/rTePcA6Yu8w?t=900

The key should fall down and it does on older versions of QSS (as well for every other source port I tested, QS, Slip & Frag and vkQuake), however it doesn't in the latest QSS version (2021-November-14)

I show the same problem in this video:
https://www.youtube.com/watch?v=pXSED70oWBA

Found another example of a map being broken because of QSS:
https://www.youtube.com/watch?v=ElymQ-ACr14

There should be items falling all the time (including a Quad which is noted on screen but never happens).

There's maybe a fix by console command pr_checkextensions 0 but I don't think you should be entering that command every time you play a custom map.

Cannot reproduce this on both w1m3 and eoem13, probably because I use the latest git commit instead of the latest stable release