Replacing sky textures does not work
mattreecebentley opened this issue · 2 comments
mattreecebentley commented
Replacing all other textures will work, but replacing sky textures eg textures/sky1.tga has zero effect.
This is the same for all sky textures regardless of name.
adelpha commented
Sky textures are usually in the /gfx/env/ directory and not in /textures/. You change the sky by doing:
sky skybasefilename
In the console.
For example: you have the 6 sky textures in /gfx/env/ with names like:
customsky_bk.tga
customsky_dn.tga
etc..
You would do:
sky customsky_
in the console, i.e. the filename right up to the bk, dn, lf, etc. identifier.
I haven't tested, but I would imagine for a direct replacement (i.e. same name), all you would have to do is put the skybox textures with the name the map expects in /env/gfx/.
mattreecebentley commented
That's for the skyboxes, what I'm talking about is the moving sky
textures ie. sky5.tga, sky1.tga, which just sit in the textures folder.
On something like darkplaces the replacement textures just automatically
load up, just like the other textures. For some reason with
quakespasm-spiked (and possibly also quakespasm, haven't checked), the
textures don't load up and it keeps the original .wad sky textures.
Thanks-