Shpoike/Quakespasm

[Bug] Some textures corrupt after death

Vagankovo opened this issue · 1 comments

System info

OS - Arch Linux (rolling)
GPU - Radeon RX 5500M & AMD Renoir (integrated graphics)
CPU - Ryzen 7 4800H with Radeon Graphics

Quakespasm-Spiked version - 0.93.2

Bug

Certain textures (examples include smoke and medkit) corrupt after dying in alk_corrupt and other maps (mod Alkaline).
Screenshot from 2021-11-13 20-50-05
Screenshot from 2021-11-13 20-50-13

Reproduction

  1. Load into alk_corrupt.
  2. Die.
  3. See that the smoke and the medkit are corrupted.

I wasn't able to reproduce this in vanilla Quakespasm compiled from source with SDL2 enabled.

This does not happen in the latest Quakespasm-Spiked version.