[Bug] Some textures corrupt after death
Vagankovo opened this issue · 1 comments
Vagankovo commented
System info
OS - Arch Linux (rolling)
GPU - Radeon RX 5500M & AMD Renoir (integrated graphics)
CPU - Ryzen 7 4800H with Radeon Graphics
Quakespasm-Spiked version - 0.93.2
Bug
Certain textures (examples include smoke and medkit) corrupt after dying in alk_corrupt and other maps (mod Alkaline).
Reproduction
- Load into alk_corrupt.
- Die.
- See that the smoke and the medkit are corrupted.
I wasn't able to reproduce this in vanilla Quakespasm compiled from source with SDL2 enabled.
Vagankovo commented
This does not happen in the latest Quakespasm-Spiked version.