Unabled to load maps to connect to a server [0.2.3]
ObaniGemini opened this issue · 5 comments
failed to open file. filename='mapres/factory_bg.png'
failed to open file. filename='mapres/factory_tiles.png'
Looking into the files, it seems like they were renamed to factory_background
and factory_main
, but maybe not in the "map" source file(s) (happends for lab4 at least)
After changing that, I'm still unabled to join a server, local or not. Are there any verbose options to see what's going on ?
( "I can't connect" => The console shows me as connected but I'm stucked on the loading screen of teeworlds, "Connecting to ...")
Additional info :
- OS : Debian 8
- used the Linux binary and a compiled version of current master with bam 5.0
- After staying a long time, I'm "kicked for inactivity", which proves I'm really considered as "on the server"
Deleting the map from downloaded maps should help. If it doesn't, delete all traces of the map and join server to redownload it. Sounds like map version conflict.
After deleting all the informations located in .ninslash, nothing changed. Isn't there a "debug" or "verbose" option to launch ninslash ?
The error is in the anti-bot system (that not is the best way for that).... @Siile forgot to put m_IsBot to 0.
https://github.com/Siile/Ninslash/blob/master/src/game/client/gameclient.cpp#L1417
adding Msg.m_IsBot = 0;
works ;)
I can confirm this works
Thanks for pointing out! Hotfix in 5, 4, 3...