Siile/Ninslash

[GAMEPLAY] Some ideas for movement improvements

ObaniGemini opened this issue · 2 comments

What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user.
Some ideas :

  • trigger wall-walk when the user walks toward the wall and stop it when it releases the key.
  • remove the roll on falling because it avoids moving quickly and clearly for the user. Roll could be used on the start of a slide.

ACID :

  • make it easier to "swim" in acid/water, by changing gravity values in it
    or
  • make acid less punitive, remove less hp per second.

Just some things, movements and traps can look pretty punitive or unfair when you play :)

Siile commented

Those two first ideas are already done and tested for next version. :)

Good ideas for acid too, I'll try them out at some point.

Cool, nice to see this evolves so fast, Thanks :)