List of events which should be initially added to silk-events
Opened this issue ยท 7 comments
jakobkmar commented
Server
- preStart
- postStart
- preStop
- postStop
- preHalt
Player
- join
- quit
Entity
- damage
- death
- breakBlock
World
- setBlock
- spawnEntity
- explosion
World Generation
- getBiome
- placeFeature
- placeStructure
Commands
- register
- registerClient
Feel free to suggest more events in this thread, preferably in one batch message to keep the thread reasonably clean.
btwonion commented
Player
- drop item
- advancement
- chat
- collect item (vom boden)
Entity
- (pre) collect item
- pre drop loot
World
- pre drop loot
Server
- Command fail
r0yzer commented
event when slimes split into smaller slimes
btwonion commented
maybe you delete you message and i will merge it into mine?
r0yzer commented
no
mooziii commented
Connection
Server and Client Side
- packet receive
- packet sent
- player connection create (on the server side a pre-join event, on the client side triggered when a player joins a server)
Player
Server and Client Side
- player move event
Server Side
- saturation change event
soho030 commented
Entity
- Start of Block-Breaking (No Idea if this has any use-cases but it seems reasonable i think)
- Interact
- InteractAtEntity
- SwitchDimensions
Item
- Durability Change (not that important imo but the next one should be in there)
- Item Break
Player
- OpenInventory (clientside?)
zoeleu commented
Player
- Player (self) and other players attack