[1.18.2] AE2 integration, weird CPU Name
MSandro opened this issue · 5 comments
I've tried to figure out how to set a specific CPU for scheduleCrafting, but was not able to do.
Now I've found the weird name.
in addition I would like to suggest a craftingOutput Variable for CPUs if it is busy.
I would like to create a crafting request script, and it would be really useful to know if a request for the item is already being processed.
any help?
even if I save the name in a variable, and provide the exact name string to scheduleCrafting, it returns
false
nil
can anyoine confirm this issue?
This seems as a simple issues to fix, I will try to fix this in this week.
thank you very much. Thanks for your good work, I like the mod very much.
So ... this will be fixed with next release. You will get proper CPU name and specifing this name as parameter in scheduleCrafing
also works fine.
Also, there is new method getAvailableCraftings
will be in place, that allow you to inspect current active craftings in your system.
Great, thank you very much