Sixze/ALS-Refactored

Crash on any ragdoll

Midlex opened this issue · 7 comments

Midlex commented

As soon as I press X to ragdoll or fall from a high place unreal crashes, I have an empty project not sure what's wrong

I'm on ue 5.3
and the plugin version is 4.13

this is the crash report

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000178

UnrealEditor_Engine
UnrealEditor_ALS!AAlsCharacter::StartRagdollingImplementation() [...\Plugins\ALS-Refactored-4.13\Source\ALS\Private\AlsCharacter_Actions.cpp:760]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_ALSExtras!TBaseUObjectMethodDelegateInstance<0,AAlsCharacterExample,void __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [...\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
UnrealEditor_ALSExtras!TEnhancedInputUnifiedDelegate<TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy> >::Execute<>() [...\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:110]
UnrealEditor_EnhancedInput
Midlex commented

This only happens when creating a child of the B_Als_Character, using AlsCharacterExample works

I am having the same issue :( any workarounds here?

the parent of my character is AlsCharacterExample and im still crashing with the same error as soon as ragdoll triggers.
also making my character a child of B_Als_Character i also get the crash.

Midlex commented

Yeah im now getting a crash using AlsCharacterExample too, not sure what changed

the parent of my character is AlsCharacterExample and im still crashing with the same error as soon as ragdoll triggers. also making my character a child of B_Als_Character i also get the crash.

Sixze commented

I tried inheriting from both AAlsCharacterExample and B_Als_Character and did not encounter this issue.

Can you please download the "Editor symbols for debugging" in Epic Games Launcher and provide me with more detailed text from the crash reporter?

I also had the crash issue on my custom character BP - which was simple copy of B_Als_Character - and in my case the reasopn for the crash was a missing physics asset. So make sure to have one in the mesh settings.
PA

Fixed in db65de5.