What is tracing collisions between camera and character? I'd like to troubleshoot components/actors hit
EnricoPietrocola opened this issue · 2 comments
With the camera traces debug I can see the camera position and if there is a collision of the capsule trace.
I have an issue where only some npc characters are causing collisions with the camera in an unpredictable way and it would help to breakout/print what I am hitting, but I am not sure of where the trace is coming from, could I please have some help?
Update, I couldn't find a solution to the issue. These classes are children of my base character, which is fine. The NPC base is direct child of the character, while other npcs are children of the npc base. I tried everything I could think of, reset anything to default on all classes, reparent, remove everything that is not inherithed, rebuilt the vs project, cloned from scratch and built again, nothing worked.
It's interesting because these classes are only inheriting and eventually overriding a couple meshes to give different enemies different graphics. If I make a new child npc out of the base character, everything is fine.
For now I solved by simply reverting changes to these classes before the commit where the issue began, which was just a reference update of some sort, I can't really tell what happened there, I whish I could inspect and diff code to tell. Reverting didn't do much, since as I said the only thing I am changing in these classes are the skeletal meshes, but it fixed the box issue and now cameras behave correctly