Once on another planet


Description

This is a platformer where not only I demonstrate my knowledge and experience with Unity, but where I also try to make my ideas real. The main line is a new life on the planet where after the global catastrophe everything has been changed. The main character has to find a way to adapt to a new reality and maybe to find other survivors.


Art

As I decided that I would like to try every step in the development of the game(except for the music), all artwork is done by me. The style chosen for the game is fairly simple but unique. I want it to be as less real as possible but still understandable from the human point. Stone Valley My work with art includes animations of all interactions in the game. Attack Golem


Features

  • A very extandable state machine for the player has been realized and now it is easy to add new type of actions without changing the core of the movenment system.
  • Scripts for enemies are as abstract as possible which allows to create new enemies fast.
  • There are no "God" classes, all classes have limited responsibilities.

Development of the game

  • Finish the first level by adding infopoints and by distributing enemies and objects.
  • Create a simple menue.
  • Work with other levels to tell the whole story.
  • Test the game on the online platform.