Skylarius/Neuroimaginarium

Superwall not working properly

Closed this issue · 2 comments

The superwall collider used to block the player from exiting the scene is not working properly.
In fact, when the player jump towards it while pushing/facing another collider (a wall of the room for example) he's able to pass through it.

This is caused by the fucking unity phisics. I'm trying several solutions but it's still not working. :) I'm on it btw

Progressing on this, still need to stop player movement when against objects but now it will not go through the wall