Small improvement for MiniTri sample
Closed this issue · 1 comments
GoogleCodeExporter commented
MiniTri sample takes all the available CPU time in its loop (switching to
another program is slow, for example).
Just add a System.Threading.Thread.Sleep(1) in the loop to solve the problem.
Original issue reported on code.google.com by hean...@live.fr
on 6 May 2009 at 5:36
GoogleCodeExporter commented
MiniTri is really about showing the bare minimum necessary to get Direct3D
running.
Yielding thread time is nice, but not really required.
Original comment by Mike.Popoloski
on 7 May 2009 at 7:01
- Changed state: WontFix