Support for HLSL shaders without the effects framework in Direct3D10
GoogleCodeExporter opened this issue · 2 comments
GoogleCodeExporter commented
Please add support for using shaders without effects (as shown in the
DirectX SDK sample HLSLWithoutFX10).
Missing methods:
device.VSSetShader
device.GSSetShader
device.PSSetShader
device.VSSetConstantBuffers
device.GSSetConstantBuffers
device.PSSetConstantBuffers
device.VSSetShaderResources
...
device.VSSetSamplers
...
...
and some methods to compile the shader.
Original issue reported on code.google.com by moel.mich
on 10 May 2009 at 6:02
GoogleCodeExporter commented
Taking ownership.
Original comment by Mike.Popoloski
on 20 May 2009 at 11:35
- Changed state: Accepted
GoogleCodeExporter commented
Resolves as of r1113.
Original comment by Mike.Popoloski
on 23 May 2009 at 9:11
- Changed state: Fixed