Snowapril's Stars
MKlimenko/embed
std::embed implementation for the poor (C++17)
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
akhin/metamalloc
Single header template based global and local memory allocation library for Linux & Windows. Repo also provides a live per-thread HTTP memory profiler as a separate single-header with no dependencies
TheNumbat/rvk
Low-level rpp-based Vulkan 1.3 abstraction layer
jwasham/coding-interview-university
A complete computer science study plan to become a software engineer.
EmbarkStudios/puffin
🐦 Friendly little instrumentation profiler for Rust 🦀
maestro-os/maestro
Unix-like kernel written in Rust
knqyf263/pet
Simple command-line snippet manager
karanpratapsingh/system-design
Learn how to design systems at scale and prepare for system design interviews
nihui/vkpeak
A tool which profiles Vulkan devices to find their peak capacities
EmbarkStudios/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
google/uVkCompute
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
CppCon/CppCon2023
Slides and other materials from CppCon 2023
microsoft/D3D11On12
The Direct3D11-On-12 mapping layer
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
greg7mdp/parallel-hashmap
A family of header-only, very fast and memory-friendly hashmap and btree containers.
mikesart/gpuvis
GPU Trace Visualizer
ossu/computer-science
🎓 Path to a free self-taught education in Computer Science!
google/clspv
Clspv is a compiler for OpenCL C to Vulkan compute shaders
nvpro-samples/vk_displacement_micromaps
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
electronicarts/cpp-ml-intro
C++ ML Intro
amdadvtech/Orochi
NVlabs/conditional-restir-prototype
ByteByteGoHq/system-design-101
Explain complex systems using visuals and simple terms. Help you prepare for system design interviews.
PWhiddy/PokemonRedExperiments
Playing Pokemon Red with Reinforcement Learning
ROCm/HIP
HIP: C++ Heterogeneous-Compute Interface for Portability
helix-editor/helix
A post-modern modal text editor.
apache/fury
A blazingly fast multi-language serialization framework powered by JIT and zero-copy.