Snowapril's Stars
emscripten-core/emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
libsdl-org/SDL
Simple Directmedia Layer
cross-rs/cross
“Zero setup” cross compilation and “cross testing” of Rust crates
modelscope/DiffSynth-Studio
Enjoy the magic of Diffusion models!
rerun-io/rerun
Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
mainmatter/100-exercises-to-learn-rust
A self-paced course to learn Rust, one exercise at a time.
NVlabs/tiny-cuda-nn
Lightning fast C++/CUDA neural network framework
plasma-umass/Mesh
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
ConorWilliams/libfork
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
jbaldwin/libcoro
C++20 coroutine library
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
cloudflare/trie-hard
Novel implementation of a Trie data structure optimized for small, sparse maps
RonPieket/BinaryRelations
Three new associative container classes
SnapdragonStudios/snapdragon-gsr
HansKristian-Work/dxil-spirv
DXIL conversion to SPIR-V for D3D12 translation libraries
tonybaloney/dissy
A TUI disassembler
huggingface/ml-for-3d-course
GameTechDev/HybridDetect
Heterogeneous & Homogeneous CPU Detect for Intel Processors
jadkhoury/TessellationDemo
Yaazarai/GMShaders-Radiance-Cascades
MKlimenko/embed
std::embed implementation for the poor (C++17)
microsoft/PixEvents
WinPixEventRuntime + decoder + tests
ZY4N/Unity-2D-Radiance-Cascade-Demo
Demo 2D implementation of radiance cascade global illumination in Unity.
intel/gvk
A collection of Vulkan C++ utilities with a general focus on tools development, and a specific focus on supporting Intel® Graphics Performance Analyzers Framework
GPUOpen-Effects/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
cucumberbolts/Chess
A Chess GUI written in C++ using ImGui and OpenGL
rtarun9/voxel-engine
WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.
leesg213/TemporalAA
batuhanbozyel/GleamEngine
Multi-Platform 3D Game Engine
LunarG/CrashDiagnosticLayer