[invader-build] Some values in sound tags are incorrectly defaulted.
Aerocatia opened this issue · 2 comments
Aerocatia commented
Current behaviour is to set both zero_gain_modifier
and one_gain_modifier
to 1
if both are 0
. This is incorrect, the set defaults are variable based on the configured sound class. Some examples are that game event
will default them to 1, 1
, ambient nature will default to 0, 1
, and ambient machinery will default to 0.5, 0.5
respectively. Every possible class will need to be tested.
SnowyMouse commented
Oh wow. This will be fun!
SnowyMouse commented
Fixed in 0e73afa
Basically, some sound classes do NOT set the zero gain modifier to 0, only the one gain modifier.