Sokomine/handle_schematics

y offset is handled more or less randomly

Opened this issue · 0 comments

When saving a building, one could add a y offset. That works great, although I do not get where this information is saved.

Now I copy the mts to another world and try to import. Some times, the first import handle the imported building correct but the second of the same does not and place the building with offset 0.