GL_SHADER_COMPILER returns GL_FALSE
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isage commented
Subj.
It should return true, because, well, there's obviously online shader compiler present.
isage commented
Basically, everything works fine, but
glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler)
sets hasCompiler to GL_FALSE
But, according to spec, should set it to GL_TRUE if there's shader compiler available . So one can decide which path to use: glCompileShader or glShaderBinary.