SpenceKonde/AzzyAI

New Homun skills level cap

leeandreic opened this issue · 4 comments

Please take a look if the AI can support new level caps of the homun S mainly.
https://forums.warpportal.com/index.php?/topic/226517-kro-job-class-improvement-project-homunculus/

Are there also API changes? It sounds like there might be - or maybe just changes to the default AI?

IIRC there wasn't a way to determine the level of a skill that a homun had? At least it didn't work when I was working on it. Fiddling with the levels in H_SkillList.lua might be a good first step, though.

As it says on the official website and repository home, I no longer play RO, so I am not in a position to continue AI development. I am happy to merge pull requests if others are able to make the required changes, or to provide advise on this to someone who wants to fork and/or take over the AI. I do not have the time to take this on unpaid.

getSAtkSkill() might also need to be changed - though for testing you can just change the skill level variables in H_Config it looks like?

I wonder where the AzzyAIConfig code is? I'm pretty sure I still have it. That would need to be updated to support the higher skill levels.

If there aren't API changes, this might not be that bad - but if there are, it could be a big mess, esp considering the kRO devs' history of making everything worse when they try to improve stuff.

Praise God you replied. Haha
I thought you wouldn't because it's hella emphasized you are out of the scene but to the point:

I am unsure regarding API changes. It could very well be because many commented your program is pretty much dead in the newer client as Gravity imposes interactivity of homun.

But my server is a privately owned yet uses your v1.551 program so I'm reaching out.

On the other hand, I did my best to read the H_SkillList.lua and did change Sera's. Because the update affected all Homun S
I'm not sure about getSAtkSKill(), where would it be?