Loot Levels
low_level
Content Tables |
basic_food |
basic_combat |
wierd_items |
mid_level
Content Tables |
basic_food |
basic_potions |
mid_combat |
high_food |
wierd_items |
high_level
Content Tables |
mid_combat |
high_combat |
high_potions |
high_food |
wierd_items |
high_combat |
high_potions |
high_food |
wierd_items |
super_rare_items |
super_rare
(empty)
Content Tables
basic_combat
Item |
Quantity |
Weight |
STONE_SWORD |
1 (fixed) |
5 |
basic_food
Item |
Quantity |
Weight |
BREAD |
1-4 (range) |
5 |
basic_potions
Type |
Quantity |
Effect |
Power |
Duration |
Weight |
NORMAL |
1 (fixed) |
FIRE_RESISTANCE |
1 (fixed) |
200-400 (range) |
6 |
NORMAL |
1 (fixed) |
INSTANT_HEALTH |
1 (fixed) |
1 (fixed) |
1 |
NORMAL |
1 (fixed) |
NIGHT_VISION |
1 (fixed) |
200-400 (range) |
3 |
NORMAL |
1 (fixed) |
REGENERATION |
1 (fixed) |
20-80 (range) |
2 |
SPLASH |
1 (fixed) |
HUNGER |
1 (fixed) |
100-200 (range) |
6 |
SPLASH |
1 (fixed) |
INSTANT_DAMAGE |
1 (fixed) |
1 (fixed) |
1 |
SPLASH |
1 (fixed) |
SLOWNESS |
1 (fixed) |
60-200 (range) |
6 |
basic_ranged
Item |
Quantity |
Weight |
BOW |
1 (fixed) |
5 |
high_combat
Item |
Quantity |
Weight |
DIAMOND_SWORD |
1 (fixed) |
0.0025 |
high_food
Item |
Quantity |
Weight |
RABBIT_STEW |
1 (fixed) |
5 |
high_potions
Type |
Quantity |
Effect |
Power |
Duration |
Weight |
NORMAL |
1 (fixed) |
FIRE_RESISTANCE |
1 (fixed) |
200-400 (range) |
6 |
NORMAL |
1 (fixed) |
HEALTH_BOOST |
1 (fixed) |
200-400 (range) |
4 |
NORMAL |
1 (fixed) |
INSTANT_HEALTH |
1 (fixed) |
1 (fixed) |
4 |
NORMAL |
1 (fixed) |
INVISIBILITY |
1 (fixed) |
100-200 (range) |
1 |
NORMAL |
1 (fixed) |
JUMP_BOOST |
1 (fixed) |
100-200 (range) |
4 |
NORMAL |
1 (fixed) |
NIGHT_VISION |
1 (fixed) |
200-400 (range) |
5 |
NORMAL |
1 (fixed) |
REGENERATION |
1 (fixed) |
40-120 (range) |
2 |
NORMAL |
1 (fixed) |
REGENERATION |
1 (fixed) |
20-100 (range) |
0.1 |
NORMAL |
1 (fixed) |
SPEED |
1 (fixed) |
100-200 (range) |
2 |
NORMAL |
1 (fixed) |
SPEED |
1 (fixed) |
50-100 (range) |
0.3 |
SPLASH |
1 (fixed) |
BLINDNESS |
1 (fixed) |
60-120 (range) |
2 |
SPLASH |
1 (fixed) |
HUNGER |
1 (fixed) |
100-200 (range) |
6 |
SPLASH |
1 (fixed) |
INSTANT_DAMAGE |
1 (fixed) |
1 (fixed) |
3 |
SPLASH |
1 (fixed) |
NAUSEA |
1 (fixed) |
60-120 (range) |
2 |
SPLASH |
1 (fixed) |
SLOWNESS |
1 (fixed) |
100-200 (range) |
6 |
SPLASH |
1 (fixed) |
WEAKNESS |
1 (fixed) |
60-120 (range) |
4 |
LINGERING |
1 (fixed) |
HUNGER |
1 (fixed) |
60-120 (range) |
1 |
mid_combat
Item |
Quantity |
Weight |
IRON_SWORD |
1 (fixed) |
5 |
mid_ranged
Item |
Quantity |
Weight |
BOW |
1 (fixed) |
5 |
super_rare_items
(empty)
wierd_items
Item |
Quantity |
Weight |
SPONGE |
1-6 (range) |
5 |
What loot should be allocated to each table, and which tables should be allocated to the levels?