Spu7Nix/SPWN-language

When compiling SPWN script, it doesn't add triggers to GD

Abelkrijgtalles opened this issue · 1 comments

I have seen someone with this issue in a tutorial. If I'm right, it has something to do with the backup of Geometry Dash.

The script:
bob = 1g

bob.move(10, 0, 0.5)

The output of SPWN:

Parsing ...
Reading savefile...
Building script ...
———————————————————————————

———————————————————————————

Built in 1 seconds!
0 objects added

Level:
1 groups

Writing back to savefile...
Writing to level: hallo
Written to save. You can now open Geometry Dash again!

Geometry Dash editor:
image

And bob is this block:
image

i tried this and it worked, heres some theoretical fixes:

  1. make sure you saved your script
  2. make sure your whole script is
    bob = 1g
    bob.move(10, 0, 0.5)
  3. make sure the game is fully closed when running spwn b [your file name].spwn in cmd/terminal
  4. try running spwn b [your file name].spwn -n [your level name] in cmd/terminal
  5. try running cmd/terminal in administrator mode (if on windows)

if none of those worked then i dont know.