When compiling SPWN script, it doesn't add triggers to GD
Abelkrijgtalles opened this issue · 1 comments
Abelkrijgtalles commented
I have seen someone with this issue in a tutorial. If I'm right, it has something to do with the backup of Geometry Dash.
The script:
bob = 1g
bob.move(10, 0, 0.5)
The output of SPWN:
Parsing ...
Reading savefile...
Building script ...
———————————————————————————
———————————————————————————
Built in 1 seconds!
0 objects added
Level:
1 groups
Writing back to savefile...
Writing to level: hallo
Written to save. You can now open Geometry Dash again!
rayzwastaken commented
i tried this and it worked, heres some theoretical fixes:
- make sure you saved your script
- make sure your whole script is
bob = 1g
bob.move(10, 0, 0.5)
- make sure the game is fully closed when running
spwn b [your file name].spwn
in cmd/terminal - try running
spwn b [your file name].spwn -n [your level name]
in cmd/terminal - try running cmd/terminal in administrator mode (if on windows)
if none of those worked then i dont know.