dumper error crash
byxiaoxie opened this issue · 7 comments
Game: Palworld
What did it cause to crash?
In using the old version 1.6.2 it is normal dumper
Using 1.7 will get an error crash
offsets.push_back({ OFFSET_ADDRESS | OFFSET_DS, "OFFSET_GNAMES", 0x8717A00 });
offsets.push_back({ OFFSET_ADDRESS | OFFSET_DS, "OFFSET_GOBJECTS", 0x87B7100 });
offsets.push_back({ OFFSET_ADDRESS | OFFSET_DS | OFFSET_LIVE_EDITOR, "OFFSET_UWORLD", 0x8924E28 });
whats the crash reason
whats the crash reason
The console only shows the error cache The exact cause is unclear.
please check out the visual studio output while running the process. It should throw an exception somewhere. Also, does the generation just freeze or what's happening?
std::string UObject::getName() const
{
return EngineCore::FNameToString(NamePrivate); // Error, this is nullptr。
}
if (!ClassPrivate) // Error, this is nullptr。
{
return { false, PropertyType::Unknown, getName() };
}
Thanks for your help, I have fixed it!
awesome