Spuckwaffel/UEDumper

No Success at caching FNames

Chaos192 opened this issue · 6 comments

image

Game: Palworld
Engine: 5.1

awesome issue! Please read the readme.md before opening an issue. You have to update the offsets to the offsets for your game.

awesome issue! Please read the readme.md before opening an issue. You have to update the offsets to the offsets for your game.

I did...

I can dump it using any other generator but not this one. I wanted to see what about yours would make it better/worse than the others but it's not working.

offsets.push_back({ OFFSET_SIG_DIR | OFFSET_DS, "OFFSET_GNAMES", 0, "\x48\x8D\x05\x00\x00\xEB\x13\x48\x8D\x0D\x00\x00\xE8\x00\x00\xC6\x05\x00\x00\x0F\x10", "xxx??xxxxx??x??xx???xx"}); offsets.push_back({ OFFSET_ADDRESS | OFFSET_DS, "OFFSET_GOBJECTS", 0x0879E000 }); offsets.push_back({ OFFSET_SIG_DIR | OFFSET_DS | OFFSET_LIVE_EDITOR, "OFFSET_UWORLD", 0, "\x48\x8B\x1D\x00\x00\x00\x00\x48\x85\xDB\x74\x33\x41\xB0", "xxx????xxxxxxx"});

toggle case preserving names and see if it works.

preserving

https://gyazo.com/0f7ef7aaed49057b25ac489295bac2f2

now it works a little then crashes, it's weird cause I know the sig is right and even when I put the address in it still does this.

Any ideas? RE-UE4SS AND Dumper-7 both work for this game. For giggles I tried Borderlands 3 and Tiny Tina Wonderlands as well which use UE4 4.20 and neither of them work either. It's the same issue as here. I know my sigs are correct as those other dumpers are working.

Yeah please start the process in visual studio to actually see where it crashes and check the output. I can't help you when i see a gif of the program crashing.
Debugging is key