Squalr/Squally

Implement Cipher Minigame

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Bad mockup:
cipher 1

In this mockup, the input 'sad' is being mapped to 'boy' via a simple cipher


The idea is that they can drag n' drop to build a cipher to map inputs to outputs.

The users solution is then run against a suite of inputs to determine if their solution is correct.

Some things to consider:

  • How to show multiple inputs + expected outputs to the user?
  • Constraints on how many components they can add? A budget perhaps? Or just leave this unbounded?
  • Conditionals? Probably not
  • How to display the ascii table in a non-intrusive way
  • Do we want to allow for a brute force mechanic?