Inconsistent damage between weapon variations
kingultron99 opened this issue · 1 comments
I'm finding it a little strange that a weapon with a slightly different paint can change its damage properties, here are some examples i've encountered so far
FS-9 LMG returns: damages: [ { type: 'impact', name: 'physical', damage: 3 } ]
FS-9 "Evergreen" LMG returns: damages: [ { type: 'impact', name: 'distortion', damage: 35 } ]
FS-9 "Finish Line" LMG returns: damages: [ { type: 'impact', name: 'physical', damage: 15 } ]
A03 Sniper Rifle returns: damages: [ { type: 'impact', name: 'physical', damage: 10.5 } ]
A03 "Canuto" Sniper Rifle returns: damages: [ { type: 'impact', name: 'stun', damage: 1 } ]
Arclight Pistol returns: damages: [ { type: 'impact', name: 'energy', damage: 15 } ]
Arclight "Herrero" Pistol returns: damages: [ { type: 'impact', name: 'stun', damage: 10 } ]
Strange indeed, gonna look into it!