StefanoFiumara/medieval-conquerors-godot

Input System flow to Move units

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Create a new set of input states to allow the player to move units during their turn.

  • Refactor CardSelectionState into a new initial state for the Input System
    • If player clicks on a card in their hand, use the existing PlayCardAction flow
    • If player clicks on a tile with a moveable unit, write a new flow to trigger MoveUnitAction
  • Create Animation for MoveUnitAction in MapView