Input System flow to Move units
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StefanoFiumara commented
Create a new set of input states to allow the player to move units during their turn.
- Refactor
CardSelectionState
into a new initial state for the Input System- If player clicks on a card in their hand, use the existing
PlayCardAction
flow - If player clicks on a tile with a moveable unit, write a new flow to trigger
MoveUnitAction
- If player clicks on a card in their hand, use the existing
- Create Animation for MoveUnitAction in
MapView