Fix Failing Unit Tests
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StefanoFiumara commented
While testing with temporary cards in Player.cs
, the unit test assertions have gone out of sync, leading to failing tests.
- Move CardBuilder to test project, replace all uses of
CardBuilder
in the game project to reading from the Card Library- [ ] - Replace the temporary cards created in
PlayerSystem.cs
with a parameterized version that the unit tests can take advantage of - Increase test coverage in newly created systems
- TODO: Document which systems need updated tests