StefanoFiumara/medieval-conquerors-godot

Fix Failing Unit Tests

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While testing with temporary cards in Player.cs, the unit test assertions have gone out of sync, leading to failing tests.

  • Move CardBuilder to test project, replace all uses of CardBuilder in the game project to reading from the Card Library- [ ]
  • Replace the temporary cards created in PlayerSystem.cs with a parameterized version that the unit tests can take advantage of
  • Increase test coverage in newly created systems
    • TODO: Document which systems need updated tests