Keyframe offset by one in the timeline
vspin opened this issue · 1 comments
vspin commented
Everything works except that the reversed animation keyframes begin at 1 in the timeline, and not at zero.
Edit. Just noticed the following two lines:
//K.time = clipLength - K.time - (1 / clip.frameRate); //Reversed sprite clips may be offset by 1 frame time
K.time = clipLength - K.time;
Straafe commented
Yea, I do not use sprites very often and am not smart enough to know why for sprites it is offset like that, but glad you spotted that line