StrangeLoopGames/EcoIssues

USER ISSUE: Logged out every 10 minutes

Closed this issue · 4 comments

User Id: fd64d167-bdce-4100-aa79-f19d148c7157)
Version: 0.11.1.0 beta release-750

Steps to Reproduce:

Login, play for 10 minutes.

Expected behavior:

Not logged out, continue to play.

Actual behavior:
The following error message popped up:

Booted by Strange Cloud

<size=60.00%>User berkeleyeconow is logged into 4netplayers-ecoinberkeley (fd64d167-bdce-4100-aa79-f19d148c7157) while also logged into another server 4netplayers-ecoinberkeley (d84ea7d8-08f4-4403-aeb8-893dc153ad27) owned by berkeleyeconow.

Log File:
[Physics::Module] Initialized MultithreadedJobDispatcher with 31 workers.
Initialize engine version: 2023.2.13f1 (70197a359f36)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4070 Ti SUPER (ID=0x2705)
Vendor: NVIDIA
VRAM: 16063 MB
Driver: 32.0.15.6103
Version: 0.11.1.0 beta release-750
RAM: 32463MB Total / 22543MB Free
OS Version: Windows 11 (10.0.22631) 64bit
CPU: Intel(R) Core(TM) i9-14900KF - 32 Cores - 3.187 Ghz
System bit-ness: 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
Input initialized.

Initialized touch support.

UnloadTime: 0.470800 ms
start of EcoBootstrap.Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)

end of EcoBootstrap.Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)

WwiseUnity: Wwise(R) SDK Version 2023.1.4 Build 8496.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkSoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

WwiseUnity: Setting Plugin DLL path to: D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkSoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

WwiseUnity: Sound engine initialized successfully.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkSoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Notification') is missing!
Ambiguous UI component types ignored: ViewEditorUI,BaseUI,CalibrationSequenceUI,SeriesPopupUI,AutoViewUI,AutoModalUI
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.UI.UIManager:Start()

[06:17:28.926] Initializing platform: SteamPlatform
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Platform.PlatformManager:AddPrimaryPlatform(Object[])
Eco.Client.Platforms.Platform.PlatformManager:Start()

[06:17:29.021] Initialized social platform: SteamSocialNetwork
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[])
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms()

[06:17:29.068] Initialized social platform: DiscordSocialNetwork
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[])
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms()

[06:17:29.301] Authenticating with our primary platform.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Networking.d__10:MoveNext()
Eco.Client.Networking.Authentication:PerformLoginAsync(String, String, Boolean)
Eco.Client.Networking.Authentication:Start()

[06:17:29.307] The desired audio input device is not available on the system.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.Voice.VoiceManager:SetActiveVoiceInputDevice(String, AsyncCallback)
VivoxUnity.AsyncNoResult:SetComplete()
VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
VivoxUnity.Client:RunOnce()
Eco.Client.Voice.VoiceManager:Update()

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
[06:17:31.059] Received login result (success) from our primary platform.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Networking.d__10:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult(TResult) Eco.Client.Platforms.Steam.<PerformPlatformLoginAsync>d__25:MoveNext() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
StrangeCloud.Service.Client.d__24:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

[06:17:31.080] Initializing with custom id: e402e3b3-7ff0-4101-8f6a-08dcec7de103
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAnalyticsSDK.GameAnalytics:SetCustomId(String)
Eco.Client.Networking.d__10:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult(TResult) Eco.Client.Platforms.Steam.<PerformPlatformLoginAsync>d__25:MoveNext() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
StrangeCloud.Service.Client.d__24:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

[06:17:31.663] LoginSession: connectorHandle=C0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level)
VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult)
VivoxUnity.AsyncResult1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult) VivoxUnity.AsyncResult1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
VivoxUnity.Client:RunOnce()
Eco.Client.Voice.VoiceManager:Update()

[06:17:32.163] Event data successfully sent.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.UI.ServerBrowser.d__1:MoveNext()
Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[06:17:45.806] Connecting to 209.192.188.141:20700...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Logging.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String)
Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&)
Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32)
ENet.Host:Service(Int32, Event&)
Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
NetworkManager:b__42_0()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[06:17:45.898] Loading... Pending packets: 0, DownloadHandler: 0, UserTextureManager: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.DownloadWarning:Update()

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Flickering_Light') is missing!
[06:17:59.540] Alias [Government] for icon [LawsetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:17:59.543] Alias [Coal] for icon [CoalItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:17:59.543] Alias [Lumber] for icon [LumberItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:17:59.543] Alias [Beet] for icon [BeetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:17:59.543] Alias [Bread] for icon [BreadItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:17:59.543] Alias [Oil] for icon [OilItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:18:00.630] Allocated 7808 kb.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VoxelEngine.Materials.ComboTextureBuilder:.ctor(Int32, Int32, Int32, GraphicsFormat, TextureCreationFlags, TextureWrapMode)
MapConfig:CreateCombinedLODTextures()
MapConfig:CreateBlockMapping(String[], UInt16[], IEnumerable`1)
VoxelEngine.Core.NetMapConfig:CreateBlockMapping(BSONObject)
RenderedChunkGrid:ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:HandleUpdates(TimeLimit)
WaitForConditionQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:06.946] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:06.947] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:07.011] [SSR] Working in legacy mode (Deferred). Unity 5 PBR won't work with SSR!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Plawius.SSREffect:OnEnable()
PostProcessingManager:ToggleSSR(Boolean)
Settings:RefreshReflections(Boolean)
GraphicSetting:Apply()
Settings:RefreshGraphicsSettings()
Player:ReceiveInitialState(BSONObject)
NetObjComponent:OnReceiveInitialState(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:07.993] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
WaitingChunkColumn:Activate()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:CheckEnabled()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:07.993] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
WaitingChunkColumn:Activate()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:CheckEnabled()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Unloading 6 Unused Serialized files (Serialized files now loaded: 18)
Unloading 4547 unused Assets to reduce memory usage. Loaded Objects now: 486243.
Total: 208.283700 ms (FindLiveObjects: 23.412700 ms CreateObjectMapping: 18.279100 ms MarkObjects: 162.605700 ms DeleteObjects: 3.985500 ms)

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

[06:18:30.885] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:34.123] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:34.125] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:34.125] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:43.911] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:44.428] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:47.262] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:48.628] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:50.153] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:50.803] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:51.670] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:52.421] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:53.989] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:58.765] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:18:59.831] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:19:03.400] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:19:35.750] Expected context with 3 elements, but received 0.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.Shared.Logging.Log:WriteErrorPrivate(String, Exception, Boolean)
Eco.Shared.Logging.Log:WriteError(LocString, Boolean)
ClientTooltipPart:FailTooltip(String)
<>c__DisplayClass10_0:<.ctor>b__0(View, List1, TooltipOrigin) <>c__DisplayClass18_0:<GetClientTooltipParts>b__1(ClientTooltipPart) System.Linq.WhereSelectEnumerableIterator2:MoveNext()
System.Linq.d__591:MoveNext() System.Collections.Generic.List1:AddEnumerable(IEnumerable1) System.Collections.Generic.List1:.ctor(IEnumerable1) System.Linq.Enumerable:ToList(IEnumerable1)
TooltipManagerClient:MakeString(TooltipOrigin, IEnumerable1, HashSet1, IEnumerable1, IEnumerable1, IEnumerable1, IEnumerable1)
<>c__DisplayClass13_0:b__8(TooltipServerResponse)
Eco.Shared.Networking.<>c__DisplayClass46_0`1:b__0(Object)
Eco.Shared.Networking.RPCManager:HandleQueryResponse(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONValue)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONValue)
ClientPacketQueueHandler:TryFetchNextClientUpdate(TimeLimit)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:19:56.550] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:19:57.542] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:19:57.884] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:00.425] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:00.525] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:03.009] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:06.959] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:10.451] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:16.209] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:17.126] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:18.451] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:18.743] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:24.593] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:24.752] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:24.960] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:25.818] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:39.618] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:40.343] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:41.243] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:41.501] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:49.672] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:50.680] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:51.429] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:20:51.905] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

[06:24:01.396] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:01.604] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:02.718] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:03.060] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:26.979] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:34.073] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:34.950] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:35.156] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:35.157] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:35.157] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:35.656] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:36.378] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:24:37.277] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

[06:27:49.893] Disconnected with error: Booted by Strange Cloud

<size=60.00%>User berkeleyeconow is logged into 4netplayers-ecoinberkeley (fd64d167-bdce-4100-aa79-f19d148c7157) while also logged into another server 4netplayers-ecoinberkeley (d84ea7d8-08f4-4403-aeb8-893dc153ad27) owned by berkeleyeconow.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<g__HandleDisconnect|0>d:MoveNext()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[06:27:50.211] Destroyed MinimapSettingWorldMarker has active subscriptions for: WorldMarkerView.DisplayName
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.Shared.Logging.Log:WriteErrorPrivate(String, Exception, Boolean)
Eco.Shared.Logging.Log:WriteErrorLineLoc(FormattableString, Boolean)
GenericClient1:ReportNonReleasedSubscriptions() GenericClient1:b__54_0()
d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
Unloading 6814 unused Assets to reduce memory usage. Loaded Objects now: 181723.
Total: 205.536200 ms (FindLiveObjects: 11.722600 ms CreateObjectMapping: 8.077800 ms MarkObjects: 172.613700 ms DeleteObjects: 13.121600 ms)

[06:28:01.196] Connecting to 209.192.188.141:20700...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Logging.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String)
Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&)
Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32)
ENet.Host:Service(Int32, Event&)
Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
NetworkManager:b__42_0()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[06:28:01.279] Loading... Pending packets: 0, DownloadHandler: 0, UserTextureManager: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.DownloadWarning:Update()

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Flickering_Light') is missing!
[06:28:14.295] Alias [Government] for icon [LawsetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:28:14.296] Alias [Coal] for icon [CoalItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:28:14.296] Alias [Lumber] for icon [LumberItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:28:14.296] Alias [Beet] for icon [BeetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:28:14.296] Alias [Bread] for icon [BreadItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:28:14.296] Alias [Oil] for icon [OilItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[06:28:15.294] Allocated 7808 kb.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VoxelEngine.Materials.ComboTextureBuilder:.ctor(Int32, Int32, Int32, GraphicsFormat, TextureCreationFlags, TextureWrapMode)
MapConfig:CreateCombinedLODTextures()
MapConfig:CreateBlockMapping(String[], UInt16[], IEnumerable`1)
VoxelEngine.Core.NetMapConfig:CreateBlockMapping(BSONObject)
RenderedChunkGrid:ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:HandleUpdates(TimeLimit)
WaitForConditionQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:28:19.397] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:28:19.398] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:28:19.459] [SSR] Working in legacy mode (Deferred). Unity 5 PBR won't work with SSR!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Plawius.SSREffect:OnEnable()
PostProcessingManager:ToggleSSR(Boolean)
Settings:RefreshReflections(Boolean)
GraphicSetting:Apply()
Settings:RefreshGraphicsSettings()
Player:ReceiveInitialState(BSONObject)
NetObjComponent:OnReceiveInitialState(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
Unity.Collections.Unmanaged:Free(Void*, AllocatorHandle)
Unity.Collections.AllocatorManager:Try(Block&)
Unity.Collections.AllocatorManager:Free(AllocatorHandle, T*, Int32)
Unity.Collections.LowLevel.Unsafe.UnsafeList1:Destroy(UnsafeList1*)
Unity.Collections.NativeList`1:Dispose()
Eco.ComponentSystem.MovementSound.MovementSoundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092161624]

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
Unity.Collections.Unmanaged:Free(Void*, AllocatorHandle)
Unity.Collections.AllocatorManager:Try(Block&)
Unity.Collections.AllocatorManager:Free(AllocatorHandle, T*, Int32)
Unity.Collections.NativeList`1:Dispose()
Eco.ComponentSystem.MovementSound.MovementSoundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092161720]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Unloading 1 Unused Serialized files (Serialized files now loaded: 18)
[06:28:22.138] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
Eco.Client.UI.ConnectionUI:DoCleanupAndEnterWorld()
Eco.Client.UI.ConnectionUI:b__49_0()
Fader:DoComplete()
Fader:Update()

[06:28:22.138] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
Eco.Client.UI.ConnectionUI:DoCleanupAndEnterWorld()
Eco.Client.UI.ConnectionUI:b__49_0()
Fader:DoComplete()
Fader:Update()

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 490299.
Total: 244.930200 ms (FindLiveObjects: 22.449400 ms CreateObjectMapping: 17.258400 ms MarkObjects: 203.501700 ms DeleteObjects: 1.720000 ms)

[06:28:25.257] P_TrilliumRedHarvest doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: P_TrilliumRedHarvest (EffectVariantGroup)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.Pooling.ObjectPool:SetPrefab(PooledObject)
Eco.Client.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean)
Eco.Client.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner)
VoxelEngine.Core.BlockEffects.BlockEffects:SpawnBlockEffect(Vector3i, BlockInfo, String, Transform, Nullable1) VoxelEngine.Core.BlockEffects.BlockEffects:SpawnBlockEffect(Vector3i, BlockInfo, BlockEffect, Transform, Nullable1)
BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, BlockEffect, BlockEffectParameters)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONValue)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONValue)
ClientPacketQueueHandler:TryFetchNextClientUpdate(TimeLimit)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line 2092163176]

[06:33:25.343] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:33:38.807] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:06.928] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:07.020] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:07.704] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:07.812] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:13.354] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:13.604] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:15.479] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:15.962] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:20.147] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:20.346] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:23.663] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:23.972] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:29.947] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:32.855] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:33.074] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:33.767] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:41.800] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:42.008] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:42.059] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:42.309] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:48.433] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:51.990] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:55.385] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:34:59.061] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:02.768] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:06.321] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:09.670] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:16.229] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:21.299] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:25.125] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:29.446] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:34.576] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:38.396] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:47.623] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:48.181] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:50.164] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:50.923] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:55.189] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:56.098] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:35:56.798] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:05.572] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:09.513] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:15.239] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:17.597] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:18.005] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:25.622] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:26.431] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:34.630] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:35.347] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:37.222] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:37.683] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:38.340] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:39.214] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:41.047] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:41.656] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:47.139] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:47.239] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:47.381] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:47.947] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:52.644] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:53.194] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:58.312] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:36:58.562] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:37:00.528] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:37:00.729] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[06:38:19.935] Disconnected with error: Booted by Strange Cloud

<size=60.00%>User berkeleyeconow is logged into 4netplayers-ecoinberkeley (fd64d167-bdce-4100-aa79-f19d148c7157) while also logged into another server 4netplayers-ecoinberkeley (d84ea7d8-08f4-4403-aeb8-893dc153ad27) owned by berkeleyeconow.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<g__HandleDisconnect|0>d:MoveNext()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
Unloading 6873 unused Assets to reduce memory usage. Loaded Objects now: 181816.
Total: 220.119500 ms (FindLiveObjects: 9.661300 ms CreateObjectMapping: 7.984100 ms MarkObjects: 193.607600 ms DeleteObjects: 8.866000 ms)

The message says what the problem is - you are logged into two different servers at the same time. (See the different ID)

It is possible this happened because for some reason the server id changed, it that case it can take a few hours to clear.

Please reach out to your server provider if the issue persists to find out why the server id is changing.

I'm not logged into multiple servers. I recently paid to create a server, logged into it, and have been unable to play for more than 10 minutes at a time. I have not logged into a different server (including a public one).

I will see if this is still happening, and if it is, I think I'll be asking for a refund from 4netplayers and linking issue.

User berkeleyeconow is logged into 4netplayers-ecoinberkeley (fd64d167-bdce-4100-aa79-f19d148c7157) while also logged into another server 4netplayers-ecoinberkeley (d84ea7d8-08f4-4403-aeb8-893dc153ad27) owned by berkeleyeconow.

The issue is indeed being logged into two "different" servers at the same time. Just that both of these are your single own server - it has for some reason changed it's unique ID or was running twice for a while. When that happened you were logged in and your session could not be terminated correctly. The server does now no longer exist with the old ID as it has a new ID, but you were never logged out of the server when it had the old ID and are still considered to be logged in that no longer existing server - that session will also expire, but that takes longer, as we do not immediately remove servers that are shown offline, as that could be a temporary problem.

The problem is that the ID should never have changed / the server should never have been started twice. We interestingly had a second report on Discord with the very same problem also on a 4NetPlayers server on the same day as your report. We suggested them to reach out to their provider to have them find out why the same server was hosted with two different ID's / changed ID's. That is the cause of the problem.