Pinned Repositories
BattleRoyalStyleSafeZone
BattleRoyalStyleSafeZone help you make safe zone ( like blue circle of pubg ) in gtav(fivem)
clReflect_ForDoomsEngine
C++ Reflection using clang. Customized for DoomsEngine
compiling-unreal
A man's notes as he discovers how Unreal Engine compiles things
DoomsEngine
Dooms Engine ( Game Engine )
EveryCulling
This library integrates multiple culling methods into one library.
Fast_Runtime_Type_Casting_cpp
This library support run-time type casting faster than dynamic_cast ( similar to unreal engine's CastTo )
ReDoomsEngine
Toy D3D12 Renderer
std_find_simd
std::find simd version
UE4_Interactive_Wind_and_Vegetation_in_God_of_War
"Interactive Wind and Vegetation in 'God of War'" in Unreal Engine 4
Unity_Scratch_System
Unity Scratch System. Block based programming Template
SungJJinKang's Repositories
SungJJinKang/EveryCulling
This library integrates multiple culling methods into one library.
SungJJinKang/UE4_Interactive_Wind_and_Vegetation_in_God_of_War
"Interactive Wind and Vegetation in 'God of War'" in Unreal Engine 4
SungJJinKang/DoomsEngine
Dooms Engine ( Game Engine )
SungJJinKang/std_find_simd
std::find simd version
SungJJinKang/BattleRoyalStyleSafeZone
BattleRoyalStyleSafeZone help you make safe zone ( like blue circle of pubg ) in gtav(fivem)
SungJJinKang/Fast_Runtime_Type_Casting_cpp
This library support run-time type casting faster than dynamic_cast ( similar to unreal engine's CastTo )
SungJJinKang/Unity_Scratch_System
Unity Scratch System. Block based programming Template
SungJJinKang/clReflect_ForDoomsEngine
C++ Reflection using clang. Customized for DoomsEngine
SungJJinKang/compiling-unreal
A man's notes as he discovers how Unreal Engine compiles things
SungJJinKang/JINMATH
Homemade Math library for studying, DoomsEngine
SungJJinKang/ReDoomsEngine
Toy D3D12 Renderer
SungJJinKang/UnrealPakViewer
查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
SungJJinKang/clReflect_automation
clReflect_automation
SungJJinKang/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
SungJJinKang/SungJJinKang.github.io
Page
SungJJinKang/cayman
Cayman is a Jekyll theme for GitHub Pages
SungJJinKang/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
SungJJinKang/directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
SungJJinKang/gitignore
A collection of useful .gitignore templates
SungJJinKang/glslcc
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
SungJJinKang/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
SungJJinKang/MvsSln
🧩 Customizable VisualStudio .sln parser, Complex support of the projects (.vcxproj, .csproj., …), Pluginable lightweight r/w handlers at runtime, and more …
SungJJinKang/plainwhite-jekyll
A configurable portfolio-style jekyll theme for writers.
SungJJinKang/portable-snippets
Collection of miscellaneous portable C snippets.
SungJJinKang/readerwriterqueue
A fast single-producer, single-consumer lock-free queue for C++
SungJJinKang/smmalloc
Blazing fast memory allocator designed for video games
SungJJinKang/SungJJinKang
SungJJinKang/unreal_schematics
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
SungJJinKang/UOS_2021_Second_Semester_Capstone_CS_CyberCaddy
UOS_2021_Second_Semester_Capstone_CyberCaddy
SungJJinKang/UOS_DB_TeamProject
UOS_DB_TeamProject(서울시립대 데이터베이스 설계 1학기 팀 프로젝트)