Mod Crash
cgc007 opened this issue · 2 comments
The following occurs if auto-targeting is off:
The mod Orbital Ion Cannon caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Orbital Ion Cannon::on_biter_base_built (ID 55)
__Orbital Ion Cannon__/autotargeter.lua:65: attempt to index global 'Chunk' (a nil value)
stack traceback:
__Orbital Ion Cannon__/autotargeter.lua:65: in function <__Orbital Ion Cannon__/autotargeter.lua:61>
Also happened previously with the following info. This occurs if autotargeting is checked.
Error while running event Orbital Ion Cannon::on_sector_scanned (ID 7)
__Orbital Ion Cannon__/autotargeter.lua:2: attempt to index global 'Chunk' (a nil value)
stack traceback:
__Orbital Ion Cannon__/autotargeter.lua:2: in function 'findNestNear'
__Orbital Ion Cannon__/autotargeter.lua:46: in function <__Orbital Ion Cannon__/autotargeter.lua:16>
Seems to be tied to watching a new base be built under radar coverage, or when a base is discovered by radar scanning.
Both are reproducible under my save. I cannot play for more than about 15 seconds.
Was working fine before this most recent update for me.
I did some more research. I removed the mod from my game. Loaded the save to remove all ion cannons. Re-enabled the mod. Launched 4 ion cannons (same number I had previously) with the cheat panel. Until I enabled the auto-targeting
research, no errors occurred. As soon as I did (with all 4 ions ready to fire) the game crashed.
If I leave auto-targeting unresearched and fire the cannons manually, it also works fine.
HTH.
Fixed in r196, thanks for the report!