Packet flood issue
damianday opened this issue · 2 comments
damianday commented
Opening large doors such as BDD door causes the flood protection to trigger a disconnection with Opendoor packet
Suprcode commented
Did this issue fix itself?
damianday commented
GameScene CheckDoorOpen has a check for sending OpenDoor packet (if (CMain.Time > _doorTime), I completely missed this before submitting the bug report, so this report is invalid.