Suprcode/Crystal

Packet flood issue

damianday opened this issue · 2 comments

Opening large doors such as BDD door causes the flood protection to trigger a disconnection with Opendoor packet

Did this issue fix itself?

GameScene CheckDoorOpen has a check for sending OpenDoor packet (if (CMain.Time > _doorTime), I completely missed this before submitting the bug report, so this report is invalid.